Shut Down or Discontinued Video Games
Video games where the servers have been shut down or where the game has been delisted across digital platforms and is no longer able to be legally purchased directly from the digital marketplace (loss has already happened). It includes older and non-current video games designed and played on platforms and devices that are no longer supported. This group also includes older editions of games that have been delisted and replaced by newer or remastered editions.
Examples
City of Heroes, The Matrix Online, Club Penguin, P.T., Sims 1, Metro 2033, Darkspore, Maplestory 2
Mitigations
Lack of skills, commitment or policy from corporate owners; emulation pathway; access to source code; IPR supportive of preservation; support of grassroots efforts; support for preservation from game publishers/developers; removal of Always-Online DRM
Bit List History
Added to list: 2023Last Review
2023 Review
This entry was added in 2017 under the Gaming category under the title ‘Old or Non-current Offline Video Games’ and was rescoped in 2023. The 2023 Council noted that the original description and scope of the entry conflated several issues and was unclear in its purpose, referring both to games that have experienced loss and older games that are still available. The 2023 change of risk classification from Critically Endangered to Practically Extinct reflects the adjusted scope as games that fall under this entry have already experienced loss, in terms of servers, the actual game and users. Efforts to keep these games ‘alive’ or in circulation are reliant on legally dubious measures such as private servers and key reselling. It was also decided to remove reference to the age of the video game in this entry given that there has been an increase in server-reliant games shutting down within a year or two of launch that are more at risk than older games that are still being sold.
2024 Interim Review
The 2024 Council identified a trend towards even greater risk based on shifts in business models and increased litigation over the last year, resulting in more shutdowns which impact preservation efforts. It also raises time sensitivity for action; if there are no efforts to preserve and those existing are further shutdown, this raises the likelihood of loss.
Additional Information
The key element of this entry is that loss has already happened. Whilst there are numerous hobbyists working on preserving individual games and servers, the critical mass of users has now been lost for these games. Additionally, whilst the work being done by hobbyists is often vital to the survival of these games, the legality of these projects are in question and are often prone to shutting down without warning. Organizations like the Videogame Heritage Society provide a space to share advice and guidance on preserving video games but the sheer breadth of shut down and discontinued games means that a collaboration between hobbyists, organizations and game developers is what is required to begin solving this issue.
It is also worth noting that Always-Online DRM is a key issue in this area as if the servers shut down where a game has this type of DRM, then even the singleplayer part of the game can no longer be played without DRM circumvention, which is not legal. Darkspore is a key example of this happening.
A unique example to point out here around shut down MMOs is Maplestory 2, which closed its global services in May 2020, less than two years after the game received a global release. Nexon, the game’s publisher, released a number of assets including designs, concept art and illustrations on their website as well as uploaded all the music onto YouTube. These assets were released for non-commercial and personal use only.
Case Studies & Examples
- Spec Ops: The Line Disappeared. It Won’t be the Last Beloved Game to Vanish, Farokhmanesh, M. (2024), WIRED [accessed at 2024-09-06].
- Ubisoft reportedly revoking The Crew from owners’ libraries following server shutdown, Wales, M. (2024), Eurogamer [accessed at 2024-09-06].
- Atlus sued the creators of a private Shin Megami Tensei Imagine MMO server (Rekuiemu). The case was voluntarily dismissed with prejudice of defendant in January 2023 pursuant to a settlement agreement where the server was taken offline. In response to the initial lawsuit, another private server ReIMAGINE also voluntarily closed down. See Atlus sues makers behind private server of defunct Shin Megami Tensei MMO, Partis, D. (2022), Games Industry.biz [accessed at 2023-10-24].
- Computer-Aided Design and Computer Graphics in 1980s Australia: Lyn Tune, Sally Pryor and Andrew Quinn, Swalwell, M. (2023), RMIT Design Archives Journal [accessed at 2023-10-24].
- Archiving Australian Media Arts: A cross-continental adventure, Moye, C. (2021), Digital Preservation Coalition.
- Preserving Virtual Worlds, Mcdonough, J., Olendorf, R., Kirschenbaum, M. and Kraus, K. (2010), [accessed at 2023-10-24].
- Darkspore Servers Shut Down, Richard, M. (2016), TechRaptor [accessed at 2023-10-24].
- MapleStory 2 Archive, Nexon [accessed at 2023-10-24].
- Announcement of Discontinuation of Online Services for Nintendo 3DS and Wii U Software, Nintendo (2023), [accessed at 2023-10-24].
- Play It Again Project , [accessed at 2024-09-06].
- International Video Game Preservation Survey Report, Arneil, C. (2024), National Film and Sound Archive of Australia [accessed at 2024-09-06].
- Survey of the Video Game Reissue Market in the United States, Salvador, P. (2023), .
- The ‘MMO Timeline’ in Bio Break, a blog devoted to MMORPGs, RPGs, and other games, offers a quick reference sheet for the notable MMOs and proto-MMOs from 1980 to present (with closures noted in red). See MMO Timeline, Syp [accessed at 2023-10-24].
- Delisted Games, which is a website dedicated to tracking delisted games and server shutdowns. See Delisted Games, [accessed at 2023-10-25].
- Videogame Heritage Society, National Video Museum [accessed at 2023-10-25].
- Video Game History Foundation, [accessed at 2023-10-24].
- Embracing a wider screen culture, BFI [accessed at 2023-10-24].